package constants.skills;

public class 圣晶使徒 {

    /**
     * 新手技能
     */
    public static final int 返回避难所 = 150001016;
    public static final int 持续战役 = 150000017;

    /**
     * 1转技能
     */
    public static final int 秘技_标枪 = 152001001;
    public static final int 秘技_宝珠 = 152001002;
    public static final int 利奥 = 152001003;
    public static final int 水晶传送门 = 152001004;
    public static final int 水晶传送门_1 = 152001005;
    public static final int 魔力手套精通 = 152000006;
    public static final int 祝福标记 = 152000007;
    public static final int 祝福标记_1 = 152000009;

    /**
     * 2转技能
     */
    public static final int 古代水晶 = 152101000;
    public static final int 水晶充能 = 152100010;
    public static final int 水晶控制 = 152101003;
    public static final int 水晶控制_移动 = 152101004;
    public static final int 反应_毁灭 = 152100001;
    public static final int 反应_控制 = 152100002;
    public static final int 水晶技能_夺命冲击 = 152101006;
    public static final int 快速魔力手套 = 152101007;
    public static final int 玛奇那 = 152101008;
    public static final int 圣盾术 = 152100011;
    public static final int 诅咒标记 = 152100012;

    /**
     * 3转技能
     */
    public static final int 水晶充能熟练 = 152110008;
    public static final int 反应_毁灭Ⅱ = 152110001;
    public static final int 反应_控制Ⅱ = 152110002;
    public static final int 水晶技能_荣耀之翼 = 152111003;
    public static final int 荣耀之翼_标枪进化 = 152110004;
    public static final int 水晶技能_和谐连接 = 152111007;
    public static final int 祝福标记熟练 = 152110009;
    public static final int 诅咒标记熟练 = 152110010;
    public static final int 翼人精通 = 152110011;
    public static final int 开拓命运 = 152110012;
    public static final int 不懈研究 = 152110013;

    /**
     * 4转技能
     */
    public static final int 水晶充能完成 = 152120014;
    public static final int 秘技_标枪Ⅱ = 152120001;
    public static final int 秘技_标枪Ⅱ_2 = 152120002;
    public static final int 秘技_宝珠Ⅱ = 152120003;
    public static final int 秘技_朗基努斯 = 152121004;
    public static final int 水晶技能_戴乌斯 = 152121005;
    public static final int 水晶技能_戴乌斯_1 = 152121006;
    public static final int 荣耀之翼_致命展翅 = 152121007;
    public static final int 荣耀之翼_和谐振翼 = 152120008;
    public static final int 翼人的勇士 = 152121009;
    public static final int 翼人勇士的意志 = 152121010;
    public static final int 快速充能 = 152121011;
    public static final int 祝福标记完成 = 152120012;
    public static final int 完美诅咒标记 = 152120013;
    public static final int 水晶之秘 = 152120015;
    public static final int 荣耀之翼_标枪进化1 = 152120016;
    public static final int 荣耀之翼_标枪进化2 = 152120017;

    /**
     * 超级被动技能
     */
    public static final int 标枪_强化 = 152120031;
    public static final int 标枪_额外攻击 = 152120032;
    public static final int 标枪_BOSS杀手 = 152120033;
    public static final int 朗基努斯_强化 = 152120034;
    public static final int 朗基努斯_额外攻击 = 152120035;
    public static final int 朗基努斯_缩短冷却时间 = 152120036;
    public static final int 戴乌斯_强化 = 152120037;
    public static final int 戴乌斯_额外攻击 = 152120038;
    public static final int 戴乌斯_BOSS杀手 = 152120039;

    /**
     * 超级主动技能
     */
    public static final int 神枪之域 = 152121041;
    public static final int 神裔 = 152121042;
    public static final int 原初庇护 = 152121043;

    /**
     * 5转技能
     */
    public static final int 水晶爆燃 = 400021061;
    public static final int 反应_光谱 = 400021062;
    public static final int 神剑战士 = 400021063;
    public static final int 神剑战士_1 = 400021064;
    public static final int 神剑战士_2 = 400021065;

}
